![]() Bardin as a "Slayer" tells a story of how he had failed in his duties thus seeking redemption, focusing on melee ferocity in search of a heroic death. Kerillian as a "Shade" mentions that she had an ancestor who may have belonged to the Dark Elves/Druchii, specializing in assassinations. Careers offer a short backstory as to why a certain hero changed their playstyle or preferences after the first game.įor instance, Sienna as an "Unbound" meant that she has fully embraced Aqshy, and has become empowered and addicted to it. However, in Vermintide 2, you can choose "careers" - or essentially - a new (head)'canon' path for your heroes to take. This was the basic canon of Vermintide 1. Kerillian = Wood Elf Waywatcher - Kerillian is one of the elusive wood elf folk living in the nearby forest of Athel Loren Sienna Fuegonasus = Bright Wizard - Sienna is a wizard specializing in the Wind of Flame (Aqshy), and has learned her lessons from The Empire's magical collegesīardin Gorrekson = Dwarf Ranger - Bardin is from the dwarfen holds near the Grey Mountains Viktor Saltzpyre = Witch Hunter - Saltzpyre is an ardent follower of the Sigmarite faith of The Empire Marcus Kruber = Imperial Soldier - Kruber is an enlisted combatant in The Empire's army (known for their halberts and spears, and fancy hats) ![]() The five heroes travel to an Imperial town called Ubersreik and survived the carnage. The Skaven began attacking Imperial towns in what seemed to be minor raids, and later on revealed to be a massive invasion of dark forces. ![]() But The End Times changed all that - as these man-sized rats who have built a massive empire under the earth itself have mostly united. Their own race are their worst enemy, and it's more common for them to backstab one another rather than uniting. The Skaven, as mentioned, are easily frightened and are cowardly creatures. This is around the time that the Skaven have invaded the outlying towns of The Empire. However - the first game takes place around 2523 IC - four years after preliminary events have taken place. This coincides with certain events that kickstart the entire end of the world such as civil wars, beings attaining godly power, and so on. So The End Times begins around 2519 IC in the official lore. Because they are untrusting and timid creatures, they're more likely to war with each other than against most of the races above-ground. They are cunning and vile, genius yet totally insane - to the point that it scares other races to think that such creatures are capable of both ruthlessness and intelligence, and downright stupidity and treachery to boot. Known as "The Under-Empire" - the Skaven have built entire habitats underneath actual human cities, tribal villages, dwarfen strongholds, and elven castles. However, be warned - there are billions of them living underground. That's why it's common to see them hesitate or look fearful for a split-second when they're about to be attacked. The Skaven worship the Great Horned Rat (who, in the end of the End Times ascended as a Chaos God himself).Įven with the blessings of the Great Horned Rat, Skaven, by nature, are very timid and easily frightened creatures, relying mostly to overwhelm enemies as a swarm as opposed to one-versus-one fighting. Most of the clan rats you face off are members of Clan Fester, however there are some additions from other clans:Ĭlan Moulder = experimenting in genetic manipulation and splicing Rat OgresĬlan Skryre = technological advancements you'll see this in the Skittergate portal, Ratling Gunners, and Poison Wind GlobadiersĬlan Eshin = specializing in assassinations and cunning tactics in-game as Gutter RunnersĬlan Pestilens = mixing it up among Nurgle's followers are rats that are diseased and plague-ridden seen as Plague MonksĬ-C-Combo Clans = there's one particular unit that combines the specializations of two clans and that's the Stormfiend (combining the ingenuity of Clan Skryre and the sadism of Clan Moulder) The other primary antagonists of course are the Vermintide - the Skaven horde. ![]() You'll notice how their sorcerers and Chaos spawns are bloated and ravaged by plagued and their fodder of warriors are mostly emaciated and decrepit.īecause Warriors of Chaos are empowered by their chosen god, they rush headlong into battle, and will never shy away from a fight. You primarily face off against followers of Nurgle under the Rotblood Tribe. Slaanesh - excess, sex, drugs, rock-n-roll The game is titled "Warhammer: The End Times" because it takes place during the last days of the Warhammer fantasy world.įor millenia, many factions and lords vied for control of various parts of this world, until around year 2519 of the Imperial Calendar where Chaos and its allies became united and nearly unstoppable. So for those picking up Vermintide 2 just now, and who are not yet familiar with the lore, here's a little background.
0 Comments
Leave a Reply. |